Tuesday, March 19, 2013

Beasts of Fable

So a couple weeks ago I posted my initial thoughts on the new legendary pets that are part of the Beasts of Fable - something along the lines of them being stupidly easy. I had no idea at the time that they are the most brain dead battles in the game.

I originally had no plans to even post about them. They were simple enough - you pick 3 of a hard counter and press buttons to win. The reason for this post is to demonstrate just how little thought Blizzard put into creating these new legendary time-wasting battles.

What you say? It is sad, but every single one of them can be beaten by a very easy to put together trio of pets, using one skill. "What is this black magic you speak of?" you may find yourself asking.

Trample

In most situations Trample is a mediocre skill. When you are fighting a pet that has around 1600 health it translates into an ability that does about as much as any other. On the other hand, when you are fighting a "legendary" pet that has around 4300 health, that is suddenly 430 damage on top of the 150-200 damage the skill does without the bonus. Some other benefits - the bonus portion of the skill does not miss and it not affected by damage reduction modifiers. Even the turtles with Shell Shield or the Racoons thingy that reduces your damage by half will not affect the bonus damage of trample.



Some examples of me putting my expert skill in to action. In all of these videos I was pretty unlucky with the amount damage I took and they still all died easily.

My team consists of:
Clefthoof Runt
Stunted Shardhorn
Pint-Sized Pink Pachyderm

There are a number of other pets that have Trample as well.




Sunday, March 10, 2013

Grand Master Yon (Kun-Lai Summit)

Grand Master Yon took me a couple weeks to figure out when I first started but is now consistently a quick one shot. I actually figured an improved strategy but it involves Flayer Youngling which is somewhat hard to get. If you have a Flayer Youngling you can use it in place of the Kun-Lai Runt, but for the sake of this blog I will just list the strategy with Kun-Lai Runt since it is easier to obtain.

My Team:
Infinite Whelpling (take Tail SweepHealing FlameEarly Advantage)
Kun-Lai Runt (take ThrashMangle and Rampage)
Power Level Pet (no restrictions)

Enemy Team:

Piqua (flying) (FlockLift OffSquawk)
Lapin (critter) (Adrenaline Rush, Burrow, Flurry)
Bleat (beast) (Bleat, Chew, Stampede)


vs Piqua:
Start with Infinite Whelpling. You attack second in all rounds.
RoundYour MoveEnemy Move
1Early AdvantageSquawk
2PassLift Off
3Healing FlameLift Off (hit)
4Tail SweepFlock
5Tail SweepFlock
6Tail SweepFlock
7Tail SweepSquawk
Kill consistently happens in round 7 unless you miss

vs Lapin:
Continue with Infinite Whelpling. You attack second in all rounds.
RoundYour MoveEnemy Move
1Tail SweepAdrenaline Rush
2Switch to Kun-Lai RuntBurrow
3RampageBurrow (hit)
4RampageFlurry
5RampageFlurry
6Tail SweepFlock
7Tail SweepSquawk
Kill is likely in round 5 but sometimes happens in round 4.


vs Bleat:
Continue with Kun-Lai Runt. You attack second in all rounds.
If Lapin died in round 4, you need to adjust when to bring the power level pet in. If it a level one pet it is best to wait until the round where it uses Chew (it is possible for a level 1 to survive a round of stampede but not guaranteed)
RoundYour MoveEnemy Move
1Switch to PLvl PetChew
2Switch to Infinite WhelplingStampede
Infinite Whelpling will die. Continue with Kun-Lai Runt
3MangleStampede
4RampageStampede
5RampageBleat
6RampageChew
7ThrashStampede
8ThrashStampede
9ThrashStampede
10RampageBleat
Kill is likely in rounds 6-8.



Wednesday, March 6, 2013

Patch 5.2 Initial thoughts

The Thunder King came out yesterday and so far I have a mixed reaction, there are some really good changes but some annoying ones as well.

Good changes:
Bandages stacking
Pet tamer pets are in a predictable order now (I think)
Lots of new pets! some of which look awesome.

Annoying changes:
Half my pet add-ons are broken (I know this is temporary but still annoying)
The new legendary pets are stupidly easy but give garbage for experience
The new legendary pets daily quest adds a lot of extra flying around
Many of the new pets require you to participate in the new raid instance. I don't have time for that crap. Hopefully they will be cageable so I can just buy them.
They fixed the Dragonkin passive which makes dragons less potent.

Strategy changes:
Overall not much has changed. That's mostly a product of not relying of FoTM overpowered combos to beat everything. I did a run through last night of all the pet tamers and all of the strategies I've posted still work. I have changed one of my strategies which I hadn't gotten around to posting yet for the Vale of Eternal Blossoms pet tamer.

New Legendary Pets:
As I mentioned above, these are significantly easier than I was expecting. I was able to beat several of them with one pet, and all of them with two. It would have been cool for power leveling except for the fact that they give almost no experience. Several of them are easy because their move sets are pretty terrible and do very low damage overall. They are all easy because they only have one pet type. This means that you can stack three hard counters and faceroll. If you are looking for ideas on how to counter specific types, you can check out one of my early posts.