Thursday, February 21, 2013

Grand Master Hyuna (Jade Forest)


Master Hyuna is another relatively easy fight. Skyshaper's overall damage is pretty low if you let your PLvlPet soak the Glowing Toxin. Dor the Wall attacks once every 4 rounds so with any avoidance ability you can reduce it to getting hit once every 8 rounds and with some of the better avoidance abilities you can avoid ever being hit.

I think any dragon + flying (with lift off) or mech (with repair or decoy) can have the same success rate at the two pets I use below. Since Dor the Wall has Shell Shield, make sure to take harder hitting attacks like Peck rather than multiple smaller hitting attacks like Slicing Wind.

My Team:
Infinite Whelpling (take Tail SweepHealing FlameEarly Advantage)
Wildhammer Gryphon Hatchling (take PeckSquawkLift Off)
Power Level Pet (no restrictions)

Enemy Team:
Skyshaper (flying) (Slicing WindConfusing StingGlowing Toxin)
Fangor (beast) (Vicious FangHissBurrow)
Dor the Wall (aquatic) (HeadbuttHealing WaveShell Shield)


vs Skyshaper:
Start with Infinite Whelpling, you attack second in all rounds
RoundYour MoveEnemy Move
1Tail SweepConfusing Sting
2Switch to PLvlPetGlowing Toxin
3Switch to Infinite WhelplingSlicing Wind
4Tail SweepSlicing Wind
5Tail SweepSlicing Wind
6Tail SweepSlicing Wind
7Tail SweepConfusing Sting
8Tail SweepGlowing Toxin
Kill is likely in round 6.

vs Fangor:
Continue with Infinite Whelpling. You should still have the Dragonkin Passive up for bonus damage.
RoundYour MoveEnemy Move
1Early AdvantageHiss
2Healing FlameBurrow
3Tail SweepBurrow (hit)
4Tail SweepVicious Fang
Infinite Whelp usually dies in round 4 or 5. Switch to Gryphon.
5PeckVicious Fang
Kill is likely in round 5.

vs Dor the Wall:
Continue with Wildhammer Gryphon Hatchling. Dor only attacks once every 4 rounds and his attack (Head Butt) is weak against air. Lift off is on a 5 round cooldown so every other attack can be avoided. Use squawk prior to the attacks you cannot avoid to further mitigate the damage.
RoundYour MoveEnemy Move
1Lift OffHeadbutt (miss)
2Lift Off (hit)Shell Shield
3PeckHealing Wave
4PeckShell Shield
5PeckShell Shield
6SquawkHeadbutt
7PeckShell Shield
8PeckHealing Wave
Kill is likely in round 6, 7 or 8


This is a slightly different approach using Darkmoon Zeppelin instead of Gryphon. Darkmoon Zeppelin can avoid 100% of  the Turtles attacks with Decoy. I prefer using Gryphon though because as seen in this video, Zeppelin takes forever to kill him.

No comments:

Post a Comment