Master Hyuna is another relatively easy fight. Skyshaper's overall damage is pretty low if you let your PLvlPet soak the Glowing Toxin. Dor the Wall attacks once every 4 rounds so with any avoidance ability you can reduce it to getting hit once every 8 rounds and with some of the better avoidance abilities you can avoid ever being hit.
I think any dragon + flying (with lift off) or mech (with repair or decoy) can have the same success rate at the two pets I use below. Since Dor the Wall has Shell Shield, make sure to take harder hitting attacks like Peck rather than multiple smaller hitting attacks like Slicing Wind.
My Team:
Infinite Whelpling (take Tail Sweep, Healing Flame, Early Advantage)
Wildhammer Gryphon Hatchling (take Peck, Squawk, Lift Off)
Power Level Pet (no restrictions)
Enemy Team:
Skyshaper (flying) (Slicing Wind, Confusing Sting, Glowing Toxin)
Fangor (beast) (Vicious Fang, Hiss, Burrow)
Dor the Wall (aquatic) (Headbutt, Healing Wave, Shell Shield)
vs Skyshaper:
Start with Infinite Whelpling, you attack second in all rounds
Round | Your Move | Enemy Move |
---|---|---|
1 | Tail Sweep | Confusing Sting |
2 | Switch to PLvlPet | Glowing Toxin |
3 | Switch to Infinite Whelpling | Slicing Wind |
4 | Tail Sweep | Slicing Wind |
5 | Tail Sweep | Slicing Wind |
6 | Tail Sweep | Slicing Wind |
7 | Tail Sweep | Confusing Sting |
8 | Tail Sweep | Glowing Toxin |
vs Fangor:
Continue with Infinite Whelpling. You should still have the Dragonkin Passive up for bonus damage.
Round | Your Move | Enemy Move |
---|---|---|
1 | Early Advantage | Hiss |
2 | Healing Flame | Burrow |
3 | Tail Sweep | Burrow (hit) |
4 | Tail Sweep | Vicious Fang |
Infinite Whelp usually dies in round 4 or 5. Switch to Gryphon. | ||
5 | Peck | Vicious Fang |
vs Dor the Wall:
Continue with Wildhammer Gryphon Hatchling. Dor only attacks once every 4 rounds and his attack (Head Butt) is weak against air. Lift off is on a 5 round cooldown so every other attack can be avoided. Use squawk prior to the attacks you cannot avoid to further mitigate the damage.
Round | Your Move | Enemy Move |
---|---|---|
1 | Lift Off | Headbutt (miss) |
2 | Lift Off (hit) | Shell Shield |
3 | Peck | Healing Wave |
4 | Peck | Shell Shield |
5 | Peck | Shell Shield |
6 | Squawk | Headbutt |
7 | Peck | Shell Shield |
8 | Peck | Healing Wave |
This is a slightly different approach using Darkmoon Zeppelin instead of Gryphon. Darkmoon Zeppelin can avoid 100% of the Turtles attacks with Decoy. I prefer using Gryphon though because as seen in this video, Zeppelin takes forever to kill him.
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